Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SG4vN-6vP2R-b35pp-LEe3r-aNLsE | 15/10/1 | 72.8 | 1.33 | 2026-07-02 17:20:44 · 27m 41s | |
| CSGO-eoFZa-WmvfM-5ozH9-3RsUf-9YKsE | 20/17/4 | 73.9 | 1.24 | 2026-07-02 16:40:01 · 37m 10s | |
| CSGO-7TDOd-czvpS-SojPL-pmLdN-hRyQN | 12/17/8 | 53.3 | 0.78 | 2026-06-27 17:44:16 · 44m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.