Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oPL7Y-NE7NW-SUtGS-qhxEo-nXWDJ | 30/19/9 | 100.2 | 1.50 | 2026-07-06 08:15:57 · 46m 49s | |
| CSGO-iPeuP-8JqdR-A9ehj-55T5L-mnnYF | 13/14/4 | 92.6 | 1.12 | 2026-06-29 10:16:33 · 32m 16s | |
| CSGO-dhOxJ-3hw53-6KwYE-X3umR-jmFOP | 33/18/7 | 113.0 | 1.71 | 2026-06-27 17:50:27 · 48m 38s | |
| CSGO-WNAm9-F2FvT-SR8vO-PjGGF-k8tCQ | 13/17/4 | 87.9 | 1.05 | 2026-06-24 12:09:02 · 28m 3s | |
| CSGO-JWEb5-JuVzL-i6Dtx-STbJ2-czQqJ | 10/13/2 | 85.4 | 0.85 | 2026-06-12 18:29:40 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.