Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Me9b8-VNkAB-GDuGz-LXEdu-KNc7L | 20/16/9 | 73.6 | 1.25 | 2026-07-06 14:16:15 · 39m 31s | |
| CSGO-hHZPj-tirTE-NYLXw-vQtCM-w77GJ | 27/16/6 | 97.3 | 1.68 | 2026-06-27 11:48:50 · 45m 44s | |
| CSGO-Ly9A3-EO4MF-jv5ZS-WyX2Q-tm7SA | 16/7/3 | 64.5 | 1.48 | 2026-06-24 17:08:58 · 25m 19s | |
| CSGO-N868Q-Rpir3-XtsdW-KdSOS-76xsP | 17/16/7 | 72.7 | 1.04 | 2026-06-09 18:13:28 · 40m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.