Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uPWhA-aRtKn-EsQA6-WT4xi-qESyL | 17/17/9 | 82.8 | 1.18 | 2026-06-30 14:34:25 · 40m 37s | |
| CSGO-nJ8OP-ETj6G-QaH6z-2XJHh-t5cVG | 18/8/4 | 81.6 | 1.50 | 2026-06-13 23:29:55 · 23m 58s | |
| CSGO-u6J6c-wCJLT-j3Xud-HXPRR-7mw9H | 11/16/3 | 72.2 | 0.74 | 2026-06-13 22:51:57 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.