Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZqbQk-5BBod-omJ7B-kpkxq-r3taL | 10/14/1 | 68.3 | 0.76 | 2026-07-06 19:08:19 · 23m 12s | |
| CSGO-nMH9D-yDxpB-Sy44P-k4zBD-QdvLA | 7/18/8 | 52.8 | 0.62 | 2026-07-03 07:53:36 · 28m 56s | |
| CSGO-kp3qB-U4JUk-czDce-Amk7f-Vt3NF | 12/13/6 | 86.8 | 1.17 | 2026-07-02 10:34:48 · 26m 46s | |
| CSGO-UJdjs-xtBbY-AVzUW-rcQWH-57wwQ | 5/15/9 | 52.9 | 0.53 | 2026-06-27 13:30:32 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.