Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XWoUO-O4Tn3-YccZ6-sLJPM-Dx9TM | 20/13/8 | 107.1 | 1.58 | 2026-07-04 12:08:57 · 27m 34s | |
| CSGO-RSRuS-mfeHj-vdpRQ-R8Vse-sOYQM | 9/12/3 | 85.1 | 1.03 | 2026-07-03 10:58:44 · 14m 5s | |
| CSGO-aajG5-P9Jdx-LEoAw-sN7ju-MrSnB | 10/18/7 | 44.0 | 0.70 | 2026-07-03 10:18:06 · 32m 2s | |
| CSGO-KnmMZ-YX9or-Tn3sB-p7XCw-QMqBE | 11/10/1 | 67.5 | 1.04 | 2026-06-29 12:33:38 · 29m 27s | |
| CSGO-8t7uU-o2rSx-TAJbO-Y3Jjw-vrzED | 13/19/8 | 66.9 | 0.93 | 2026-06-29 10:06:25 · 37m 43s | |
| CSGO-RzC75-E9778-CxZAZ-4dNKa-cF95Q | 15/17/6 | 68.6 | 0.98 | 2026-06-16 15:38:27 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.