Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LSUOz-uH98a-CKBUC-OxTNv-MrSnB | de_stronghold |
11/15/9 | 85.6 | 1.15 | 2026-06-30 22:53:32 · 31m 6s |
| CSGO-wFi9h-JHVZG-KQVw3-5pYpr-aCsOH | de_warden |
13/17/3 | 73.0 | 1.00 | 2026-06-30 22:19:10 · 31m 6s |
| CSGO-XQLfx-baVuu-wzxKf-Y4vVk-MPN2G | 18/16/7 | 86.4 | 1.18 | 2026-06-29 21:09:49 · 32m 29s | |
| CSGO-ULn22-UxjPR-HK2QC-4pqS6-ZympQ | 13/23/12 | 66.9 | 0.74 | 2026-06-29 20:11:14 · 45m 54s | |
| CSGO-2doix-trMK3-GO7EE-FQM8w-BfhLJ | 12/18/7 | 69.2 | 0.85 | 2026-06-29 19:26:48 · 38m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.