Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jP7JG-tckLY-Wo9QJ-3mvkH-9cEZG | de_stronghold |
30/18/4 | 121.5 | 1.73 | 2026-07-07 22:17:39 · 37m 11s |
| CSGO-zN9yb-KqxJM-mKQ6n-QWNZQ-EJyXD | 14/13/7 | 93.7 | 1.23 | 2026-07-02 22:07:35 · 38m 25s | |
| CSGO-DSVd3-4GdyH-6B2V5-x2LzE-cTKXL | 14/17/5 | 71.3 | 1.02 | 2026-06-28 13:50:59 · 32m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.