Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjZHE-Uvjze-KjOeW-mDfa7-TAqVQ | 13/10/6 | 105.8 | 1.40 | 2026-06-27 09:39:37 · 21m 5s | |
| CSGO-Pb2Qk-CYEU7-7aSBW-x7ZtR-d7xbE | 22/9/4 | 116.0 | 1.82 | 2026-06-13 15:32:04 · 32m 3s | |
| CSGO-4d2H5-3Wak7-MYTPA-R7kbC-FpQuK | 14/9/6 | 96.9 | 1.52 | 2026-06-12 21:18:47 · 26m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.