Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RBZbo-y2Ai8-nJMrt-JOWat-bswTC | 15/18/3 | 44.1 | 0.79 | 2026-07-05 21:48:49 · 43m 33s | |
| CSGO-hqQZ2-ADNLP-SKZ6v-JKKoR-WmPhG | 22/20/4 | 81.6 | 1.13 | 2026-06-29 17:14:10 · 54m 55s | |
| CSGO-FC3jJ-vaX6X-OBW2C-EdYXZ-FvxfF | 9/9/0 | 75.2 | 0.87 | 2026-06-29 10:04:43 · 24m 24s | |
| CSGO-Ch6ru-7BL4o-6D7WC-fSeHc-RtTGQ | 30/19/7 | 108.9 | 1.50 | 2026-06-28 13:01:24 · 52m 14s | |
| CSGO-PTrye-Cyk34-Syf9V-j93Jw-sVJvM | 13/15/2 | 62.6 | 0.95 | 2026-06-26 13:19:58 · 35m 29s | |
| CSGO-JduaO-cqTtE-r673o-Y2tMj-S4qqK | 12/17/9 | 63.9 | 0.85 | 2026-06-25 11:04:34 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.