Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dyBVf-AvYQO-h3vr2-KaQsf-LkBAA | 27/10/5 | 103.0 | 1.97 | 2026-07-01 20:30:35 · 35m 19s | |
| CSGO-C5FM5-q8OkJ-TXbuh-8GyZL-hbRuK | 9/16/3 | 59.1 | 0.61 | 2026-07-01 19:56:42 · 25m 42s | |
| CSGO-OaS8O-MqT96-StXfn-PXxhO-XwJ5O | 15/15/10 | 88.5 | 1.11 | 2026-07-01 19:10:41 · 42m 0s | |
| CSGO-hdOFi-wQstL-XOuAS-7cqJL-hTsdA | 27/14/4 | 130.5 | 1.91 | 2026-06-30 18:57:59 · 39m 48s | |
| CSGO-WEQKs-im69X-mYL7d-MXnfO-SSUnB | 11/18/5 | 62.9 | 0.76 | 2026-06-27 14:26:10 · 32m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.