Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7OeGh-jMNev-q6p9b-BQmwF-9of4D | 14/16/7 | 81.1 | 1.15 | 2026-07-03 01:28:49 · 33m 52s | |
| CSGO-Mzuoe-Bste6-pBcxp-DwaPw-k3AkE | 15/17/3 | 80.8 | 1.08 | 2026-06-22 20:05:37 · 35m 33s | |
| CSGO-2TPO7-OSiXr-pwuYe-n2ir9-pycuB | 13/18/8 | 67.2 | 0.87 | 2026-06-21 18:19:52 | |
| CSGO-JYxCO-LwXTR-aczDG-OR3as-srXwP | 32/15/6 | 135.7 | 1.92 | 2026-06-13 10:18:21 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.