Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FFvz8-dEtSO-8XPvP-pdEuK-m9hWA | 26/9/5 | 119.9 | 2.09 | 2026-07-04 16:45:41 · 32m 5s | |
| CSGO-R9AkE-VfAGm-x4u6L-uxyFn-M4R4M | 19/11/9 | 95.0 | 1.50 | 2026-06-29 12:28:27 · 34m 37s | |
| CSGO-L35s5-KDkQk-RLCPQ-nvEuR-tadyC | 8/14/1 | 76.5 | 0.57 | 2026-06-28 18:51:00 · 22m 54s | |
| CSGO-ZO4fb-yxaBb-Bqq9u-OjRGp-3h9GJ | 19/19/8 | 89.3 | 1.13 | 2026-06-28 17:12:02 · 43m 56s | |
| CSGO-83uuY-xdxcu-KfaNG-etaLH-t9XDJ | 15/15/5 | 81.5 | 1.07 | 2026-06-28 16:36:21 · 32m 19s | |
| CSGO-6BwVk-BnJav-vxUKi-ijMA6-2pmwG | 24/15/6 | 103.4 | 1.63 | 2026-06-27 17:50:06 · 32m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.