Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VkpR7-fxTWz-CtJAv-vKMMu-8WfnL | 5/13/7 | 52.6 | 0.67 | 2026-07-03 16:31:47 · 28m 58s | |
| CSGO-7fHVj-fQZLN-2DDk4-PHaDr-d34uC | 17/17/5 | 74.2 | 1.10 | 2026-06-30 19:15:34 · 42m 46s | |
| CSGO-CFpMK-nhnks-37TOT-3WdMm-at3NF | 21/14/9 | 111.5 | 1.64 | 2026-06-30 18:37:45 · 34m 52s | |
| CSGO-dmNjW-sMD6U-7dP5c-pYYfR-EG6KQ | 9/15/2 | 58.4 | 0.63 | 2026-06-28 14:48:40 · 22m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.