Everything at a glance — full context in the Aim, Mechanics & Trust tabs
61
Aim
leetify
41
Positioning
leetify
73
Utility
leetify
Matches analysed
1 · 0.87 avg
our demo parsing
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D0.67 · Weak
HS %40.0% · Weak
Spray Control63.5 · Normal
Preaim9.9° · Weak
Counter-Strafing84.3% · Normal
Time to Damage651ms · Weak
CS2 Hours
—
private
Account Age
12y
8 months
Steam Level
10
Bans
0
clean
Games
—
private
Friends
78
Country
SE
most common in friends list
TeamDocks Rating
—
1 matches with us
my_location
Aim Analysis
WeakNormalSlightly SusSuspiciousHighly Sus
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
HS Accuracy18.5% · Weak
Accuracy (spotted)30.7% · Normal
Spray Accuracy31.7% · Normal
Counter-Strafing84.3% · Normal
Preaim10.3° · Weak
Time to Damage651ms · Weak
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
0.87
Ø K/D
0.67
Ø ADR
63.5
Ø KAST
73.7%
Ø HS
40%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
17m
Duel & utility signals
Ø Utility Dmg
39
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
How the score is built
Account Signals
-1%
Account Age (12.7y)+2%
Account is 1+ years old
CS2 Hours (private)-4%
Game details are private - can't verify CS2 playtime
Game Library (private)0%
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.