Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5xmDK-ZepRS-cnKoo-C6SeN-t8MUD | 15/17/8 | 83.0 | 1.10 | 2026-07-06 19:43:37 · 34m 9s | |
| CSGO-Ckdyi-ud5AR-irzjv-sUtzP-nRyQN | 24/13/4 | 135.9 | 1.75 | 2026-07-02 22:04:37 · 32m 42s | |
| CSGO-vKZZn-pAvqC-vcJUu-899cM-Lbj9Q | 22/11/5 | 98.9 | 1.50 | 2026-07-01 18:18:24 · 39m 41s | |
| CSGO-47ykS-iXcvk-m3Je7-Eo7ZA-FBMsE | 28/19/5 | 155.7 | 1.91 | 2026-06-29 21:37:43 · 39m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.