Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CmhT5-i5DO3-nHhaE-ewFcv-9ML9P | 14/18/5 | 77.2 | 0.97 | 2026-07-03 19:35:09 · 37m 51s | |
| CSGO-eTUZk-sEKzM-2vTcN-hkyo5-Wz23L | 8/15/3 | 53.7 | 0.57 | 2026-07-03 19:06:49 · 23m 10s | |
| CSGO-i8YZh-r4wmh-iuGMf-2wTzT-3vKjC | 12/9/2 | 72.3 | 1.26 | 2026-07-03 18:38:26 · 22m 33s | |
| CSGO-6EYoe-2hAHA-3dUmn-5VsyZ-NP7rN | 18/20/10 | 90.3 | 1.18 | 2026-07-03 18:00:00 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.