Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xGcW3-7QQWU-6d5Jt-PQt8q-724BO | 16/15/5 | 90.5 | 1.39 | 2026-07-04 20:03:50 · 25m 32s | |
| CSGO-Ujau5-tNvFL-FqhNo-bYQOv-5fUGQ | 14/18/3 | 57.5 | 0.79 | 2026-07-03 17:11:55 · 40m 55s | |
| CSGO-fMve5-8UyDy-3azNd-UWYNH-pJGrL | 9/13/2 | 63.4 | 0.79 | 2026-07-03 13:38:29 · 23m 5s | |
| CSGO-we2TD-KwKSB-Vtkbf-Qah6c-Z6ZkF | 21/19/7 | 73.0 | 1.13 | 2026-06-25 15:13:13 · 48m 41s | |
| CSGO-tQcao-LN2Q6-U8FZi-iOwY6-tKkXM | 25/20/3 | 70.2 | 1.22 | 2026-06-13 21:59:42 · 50m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.