Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J4yqV-4jB47-xUf28-ziumj-6i8LK | 21/16/8 | 100.3 | 1.43 | 2026-07-05 00:48:05 · 36m 24s | |
| CSGO-JtSCK-7dMjP-Hyh88-GQYxy-Nf78F | 8/17/4 | 63.6 | 0.60 | 2026-07-03 22:47:14 · 28m 21s | |
| CSGO-7n8UQ-6BRFj-QHKeZ-8jjpj-LiHvM | 5/14/1 | 42.1 | 0.43 | 2026-06-27 16:34:54 · 21m 57s | |
| CSGO-anmSD-RtvdN-N3DaY-qjHwP-LmztJ | 17/17/6 | 116.7 | 1.35 | 2026-06-27 15:57:24 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.