Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WKxOM-G7Ujm-rW9js-YxOEy-arV8N | 15/15/7 | 78.3 | 1.13 | 2026-07-03 19:58:27 · 40m 30s | |
| CSGO-YJN9H-pWNEq-WduaO-LMRxV-EmG4C | 23/15/8 | 93.3 | 1.51 | 2026-07-03 19:13:28 · 38m 18s | |
| CSGO-2pU5n-WdsTf-jQi2T-hOvyH-ZKmDA | 17/13/3 | 81.4 | 1.18 | 2026-07-03 13:43:37 · 35m 17s | |
| CSGO-nDC3J-Nikj3-Wr6bk-NhCus-JfX2Q | 15/17/4 | 89.9 | 1.08 | 2026-06-29 20:06:44 · 31m 22s | |
| CSGO-eCs6z-pjLNF-fKwxd-MFTBM-tbqhH | 8/15/2 | 54.8 | 0.62 | 2026-06-28 21:57:42 · 29m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.