Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7k3nP-MWKjj-BtcZ4-OzGff-2PDRE | 18/16/6 | 89.9 | 1.16 | 2026-07-05 13:34:35 · 39m 55s | |
| CSGO-sxK4t-ppFwW-vwMzW-uYKiP-j8AMK | 14/12/10 | 92.3 | 1.32 | 2026-07-02 19:17:31 · 34m 39s | |
| CSGO-jtLF7-hzOq7-Lnycf-Bxj5m-ntRBD | 21/18/15 | 95.3 | 1.34 | 2026-07-02 14:25:55 | |
| CSGO-nxidV-bJJ5Y-qCSYs-zrRQv-sNjeC | 9/8/7 | 89.1 | 1.21 | 2026-06-30 17:45:21 · 22m 34s | |
| CSGO-6nhAp-qD2iZ-GpeDG-eYami-9hs8O | 17/16/9 | 105.5 | 1.30 | 2026-06-27 13:17:28 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.