Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LFTxf-Y2vz8-d2HbL-b5iJR-mRXXC | 13/19/6 | 67.4 | 0.81 | 2026-06-29 16:03:56 · 35m 4s | |
| CSGO-SjF8x-mQpvU-5DQWH-zo8Ns-qrzED | 10/19/8 | 58.7 | 0.79 | 2026-06-28 19:09:10 · 35m 21s | |
| CSGO-7nyd3-MTWMU-2pGHi-x9L7E-QTTrC | 9/15/4 | 81.1 | 0.78 | 2026-06-21 17:03:18 · 26m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.