Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SOopo-CndjO-AAXdm-fOdiU-3ZPmH | 11/14/3 | 66.2 | 0.93 | 2026-07-01 16:38:32 · 25m 57s | |
| CSGO-zS4Mt-dbbUW-Pb5bC-2ACad-wErmJ | 5/16/3 | 40.6 | 0.27 | 2026-07-01 16:06:16 · 24m 31s | |
| CSGO-5Fiaa-8nCRZ-zxWCO-KP7qb-BusnC | 9/15/6 | 56.6 | 0.77 | 2026-06-15 19:21:26 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.