Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOrE2-NBq4y-HdB43-655ev-RWjXM | 16/12/5 | 88.5 | 1.28 | 2026-07-01 19:12:57 · 31m 52s | |
| CSGO-QLhyp-cHB3q-2jVLq-ODkQu-B3bJD | 8/16/5 | 56.7 | 0.63 | 2026-06-27 21:36:18 · 33m 20s | |
| CSGO-6tDu6-K3KAW-s7DWN-VWX7h-2XmfO | 11/15/1 | 50.0 | 0.72 | 2026-06-23 19:17:06 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.