Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dLDa8-tJaba-5ydM2-kxs8f-dPVeL | 18/15/7 | 68.4 | 1.18 | 2026-07-08 22:14:47 · 29m 45s | |
| CSGO-akLLP-yu7sU-ZbXWL-vkJYc-Zu8GJ | 23/15/5 | 86.4 | 1.37 | 2026-06-30 19:17:07 · 36m 21s | |
| CSGO-duAWX-5LsD9-kdUdn-v9B6e-W5vjN | 14/15/4 | 71.9 | 0.99 | 2026-06-28 20:07:07 · 29m 34s | |
| CSGO-t8Gva-MMtoR-NdVnG-dHQD5-wquLA | 8/11/4 | 57.9 | 0.92 | 2026-06-20 19:51:23 · 21m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.