Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5dhES-AWZrx-YL4Sq-Q674B-XTKXL | 12/16/4 | 69.9 | 0.96 | 2026-07-03 07:24:42 · 39m 50s | |
| CSGO-oxGeE-uY7GH-baqJO-8dsxP-ynJCF | 15/9/3 | 70.4 | 1.48 | 2026-06-27 22:15:29 · 24m 9s | |
| CSGO-rNjT8-ViaFw-jTwu2-9AFFK-do9aC | 14/5/2 | 88.5 | 1.57 | 2026-06-27 21:52:33 · 19m 1s | |
| CSGO-B7JwE-rR7is-bhTym-kEKVo-us68F | 21/9/10 | 135.1 | 2.08 | 2026-06-27 21:19:53 · 21m 49s | |
| CSGO-RBXEu-oV5dh-NBcKo-c5N8F-5xOhG | 13/17/2 | 60.0 | 0.75 | 2026-06-27 20:36:07 · 37m 35s | |
| CSGO-2BCjs-QyCei-JC2Vq-fQjSH-DK5RG | 14/8/0 | 72.2 | 1.31 | 2026-06-27 20:01:29 · 29m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.