Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UncPR-iWSTA-nYhtn-ubROz-GrApF | 13/18/3 | 54.1 | 0.80 | 2026-07-03 20:40:39 · 34m 48s | |
| CSGO-qojB8-QWG99-k9Npm-TjNUp-AhnEM | 16/8/3 | 79.3 | 1.56 | 2026-07-03 20:06:48 · 28m 55s | |
| CSGO-bUAxt-Qa7qX-9Bvh2-heAjT-iQtWK | 11/9/5 | 89.7 | 1.33 | 2026-07-03 19:36:18 · 20m 8s | |
| CSGO-29vMV-p2YMS-d7tMH-tXpJ4-sU7CH | 17/9/4 | 90.2 | 1.53 | 2026-07-03 19:09:44 · 22m 46s | |
| CSGO-OifeB-WYSXp-qLQbc-yL2bj-5XEyB | 15/13/4 | 87.7 | 1.10 | 2026-07-03 18:33:58 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.