Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xivAP-FMfLx-Gjihr-AckM9-hpWTB | 16/17/2 | 72.5 | 1.05 | 2026-07-04 19:06:28 · 33m 37s | |
| CSGO-TV9jb-OTM7k-cMuEm-D6jSW-yadyC | 20/7/2 | 105.6 | 1.85 | 2026-07-04 18:40:11 · 24m 22s | |
| CSGO-Zj23h-ukmJ4-5ZeoN-kUcVk-a5UrC | 21/15/5 | 90.6 | 1.43 | 2026-07-04 17:55:35 · 38m 17s | |
| CSGO-9jwZY-zRC3C-kVqCx-KiWdt-YDERE | 19/16/4 | 80.8 | 1.28 | 2026-07-03 19:42:33 · 36m 54s | |
| CSGO-39Zq4-dPLfP-v8LfF-raDQi-c49oF | 9/17/3 | 60.1 | 0.54 | 2026-07-03 18:18:54 · 28m 34s | |
| CSGO-d9jKQ-KvUF2-rFaWm-LpOhX-NvTKF | 20/16/4 | 93.6 | 1.24 | 2026-06-10 18:04:36 · 37m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.