Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wpPrq-k5aqq-dwMuc-4oLMK-hTsdA | 8/17/6 | 62.3 | 0.62 | 2026-07-04 17:11:57 · 32m 50s | |
| CSGO-QLJpX-ys2jh-O72PL-8js8W-KG6KQ | 25/12/6 | 116.0 | 1.78 | 2026-07-04 16:40:41 · 28m 56s | |
| CSGO-S4EQo-NDFbV-Ckw4M-Fdna4-dfVvD | 12/16/4 | 63.4 | 0.86 | 2026-07-04 14:30:07 · 32m 19s | |
| CSGO-c53wM-bkcuJ-bWeVm-EFiN3-CLtCQ | 24/12/5 | 113.1 | 1.78 | 2026-07-02 20:44:36 · 30m 0s | |
| CSGO-kXdPW-CGCo5-uDBDN-8JUKZ-FvxfF | 22/14/4 | 101.4 | 1.53 | 2026-06-24 20:33:11 · 36m 27s | |
| CSGO-mpN5G-A7Azb-MXAii-y7VYr-iWRKF | 12/10/2 | 76.1 | 1.17 | 2026-06-24 19:57:20 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.