Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQnM7-8FKt4-DZuj6-HYHiD-29OtQ | 16/16/3 | 77.6 | 1.03 | 2026-07-06 17:52:39 · 36m 38s | |
| CSGO-G532F-rn5AG-29TZV-MBO74-5K4VH | 18/17/8 | 68.8 | 1.10 | 2026-07-03 17:15:16 · 41m 40s | |
| CSGO-SENsq-MOR5f-fuEmx-QGkq6-VzZAB | 5/15/8 | 69.8 | 0.44 | 2026-07-03 14:45:22 · 27m 58s | |
| CSGO-if3Q8-TDtmD-hNizW-RBsKf-cP5mA | 21/18/9 | 111.9 | 1.37 | 2026-07-03 14:02:24 · 37m 34s | |
| CSGO-ebaDf-nm9JG-Liz9h-dMJmd-cZrKG | 15/21/8 | 68.6 | 0.85 | 2026-07-01 16:27:21 · 45m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.