Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Jnb9-cQEnU-KoG2B-2x3W7-LpphH | 14/21/6 | 79.6 | 0.87 | 2026-06-19 14:28:46 Β· 40m 54s | |
| CSGO-3kpxL-GKmF6-Pk7cK-a27WE-8oZEC | 26/18/4 | 89.7 | 1.33 | 2026-06-09 13:42:43 Β· 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.