Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HuKnp-5eChd-dxSRJ-w5yN7-TLJzN | 11/15/4 | 42.6 | 0.75 | 2026-07-04 19:46:13 · 37m 59s | |
| CSGO-heMLZ-sPuXi-mPjWX-GxTQ4-LMXDJ | 21/23/8 | 86.5 | 1.15 | 2026-07-04 18:48:17 · 54m 58s | |
| CSGO-5kXrU-oBreh-DRzXR-c3PY2-dBLDR | 15/17/3 | 76.5 | 1.03 | 2026-07-01 19:49:47 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.