Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-86HLM-AHCFb-QvNH8-A62Fd-U5O3A | 14/18/6 | 71.5 | 0.97 | 2026-06-26 18:09:46 · 38m 3s | |
| CSGO-w4EHw-GC9qf-HtU2x-hHd2D-JKNQC | 19/21/2 | 63.6 | 0.86 | 2026-06-14 21:04:00 · 50m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.