Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nui4X-sjaqx-immEb-MjC9o-isMHA | 10/10/8 | 65.5 | 1.16 | 2026-07-05 15:28:54 · 28m 6s | |
| CSGO-uLB4S-at9F7-G2LPw-HZDsP-umXML | 11/15/6 | 54.3 | 0.87 | 2026-07-03 20:57:57 · 44m 47s | |
| CSGO-eqFcw-zqNtj-ezQsZ-qi4eA-RzHCF | 4/14/3 | 46.5 | 0.42 | 2026-06-28 15:39:31 · 19m 3s | |
| CSGO-KQjeS-4M3bW-BuRUd-2HpXk-uXNtQ | 20/15/6 | 92.8 | 1.41 | 2026-06-25 20:00:51 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.