Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L2TpX-SHLtS-KMffP-kZ2za-kPuSJ | 13/26/9 | 65.0 | 0.70 | 2026-07-03 01:38:47 · 52m 2s | |
| CSGO-DAioy-yXfW5-mPXPP-VS2ho-M47yD | 31/15/3 | 104.0 | 1.77 | 2026-07-03 01:38:47 · 37m 22s | |
| CSGO-n5wwe-JW8Xr-RhnRm-nEdE2-9pbcP | 21/21/6 | 75.0 | 1.06 | 2026-07-01 20:56:10 · 52m 22s | |
| CSGO-rY3jB-5286R-2LyJD-y7heA-JoBhP | 17/6/3 | 98.9 | 1.90 | 2026-06-23 19:12:04 · 26m 14s | |
| CSGO-tN4Dp-C85pe-x47pb-5Opsx-FMXDJ | 10/14/6 | 78.9 | 0.85 | 2026-06-23 18:39:58 · 29m 6s | |
| CSGO-c77xu-4Xkx9-Y5fxX-uK3fb-cZrKG | 7/6/6 | 69.2 | 1.15 | 2026-06-23 18:10:27 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.