Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzhUp-UCVtJ-p3BaB-pKpfQ-HxhaB | 8/16/5 | 45.1 | 0.63 | 2026-07-04 17:24:53 · 44m 46s | |
| CSGO-hQetr-uxBON-6Lwmw-Rx6Vn-93aNE | 13/15/4 | 80.6 | 1.09 | 2026-06-28 21:09:52 · 32m 4s | |
| CSGO-JJQ2W-5YmXj-24dwC-Jdf8b-FZieC | 21/17/2 | 81.7 | 1.32 | 2026-06-28 18:39:08 · 36m 32s | |
| CSGO-f3DYY-ok4bZ-JGueu-35iH9-nKMkO | 11/15/3 | 64.6 | 0.92 | 2026-06-27 20:19:27 · 32m 47s | |
| CSGO-u3BE4-StkGM-tOE8W-h9VfM-Z7PVP | 13/7/4 | 90.5 | 1.41 | 2026-06-27 19:48:40 · 22m 57s | |
| CSGO-cfruq-3829k-dzZyc-WsMhd-GZAYN | 13/15/5 | 105.8 | 1.18 | 2026-06-27 19:09:21 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.