Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W2sj6-tvQj5-a5c5a-Pb2kA-UAVSH | 36/22/13 | 134.3 | 1.81 | 2026-07-01 19:08:28 · 57m 59s | |
| CSGO-OYwy8-Mxc4y-ehPm6-rvLAJ-SyCJC | 8/17/6 | 59.1 | 0.56 | 2026-07-01 18:30:09 · 34m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.