Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjirM-vdnju-Li7P2-uREjr-nNjeC | 4/18/4 | 41.6 | 0.30 | 2026-07-03 22:00:30 · 38m 34s | |
| CSGO-rdmqe-5nbqx-my4tD-AsNdo-JOizO | 17/18/4 | 67.0 | 1.05 | 2026-07-01 20:33:05 · 37m 2s | |
| CSGO-QThfY-ph59t-ymVis-jK9cy-8pVoN | 7/14/3 | 45.6 | 0.63 | 2026-06-26 23:44:14 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.