Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C2m7T-26A4T-ZVY3e-sBCtn-yiOUD | 34/11/5 | 133.1 | 2.26 | 2026-07-06 17:13:07 · 32m 16s | |
| CSGO-osMMr-zMSwU-oVFt3-pcRZA-NVunC | 28/22/2 | 95.0 | 1.26 | 2026-06-30 18:40:35 · 56m 54s | |
| CSGO-969RY-fHTAC-GZZQj-vtusK-SwJ5O | 17/4/1 | 111.5 | 2.01 | 2026-06-26 12:36:48 · 19m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.