Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2by4q-WXaTi-65mFi-2nQTR-aRFZG | 16/17/6 | 87.9 | 1.22 | 2026-07-05 18:31:12 · 30m 48s | |
| CSGO-x5km3-YR9Xo-hO2rq-k7QCA-JycBN | 39/20/10 | 154.5 | 2.01 | 2026-07-05 17:31:34 · 46m 19s | |
| CSGO-ieBb8-QWLzX-7R4ep-zA6cN-2aUeL | 19/18/8 | 93.6 | 1.29 | 2026-07-04 22:17:08 · 33m 17s | |
| CSGO-hJWJp-B8WSc-XxFLc-qh24P-e7PVP | 17/11/6 | 101.6 | 1.46 | 2026-07-04 21:43:31 · 28m 20s | |
| CSGO-E9SD7-t72Vw-qzQCQ-uOkft-NWqNO | 15/9/5 | 90.3 | 1.56 | 2026-07-04 20:21:16 · 21m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.