Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NL4ZG-DpNDF-QMJ3y-kqOVK-ZxqFF | 9/13/3 | 57.2 | 0.87 | 2026-07-03 05:14:08 · 24m 42s | |
| CSGO-CmY5H-HJE5X-7osOY-FWQjQ-WawDK | 18/8/5 | 106.6 | 1.64 | 2026-06-29 08:34:26 · 31m 30s | |
| CSGO-icoPG-ptciA-phKBs-Cdbxu-bhUzE | 1/14/2 | 32.1 | -0.14 | 2026-06-27 02:38:17 · 20m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.