Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xm2fz-Fiz38-axqow-cUMjW-sGCtG | 13/10/7 | 70.0 | 1.21 | 2026-07-06 18:57:03 · 28m 43s | |
| CSGO-bp4Mo-Px8Qt-cWirm-nXrbV-7FFdH | 14/16/4 | 54.9 | 0.92 | 2026-07-03 20:16:46 · 43m 8s | |
| CSGO-5TYut-RsNn7-3weik-jLShX-e6siB | 24/21/6 | 85.3 | 1.16 | 2026-06-24 15:59:50 · 52m 20s | |
| CSGO-iGFsc-Gy6ZE-JqqvH-qAE9v-sCHCF | 16/17/3 | 71.9 | 0.96 | 2026-06-24 15:23:31 · 31m 43s | |
| CSGO-nRcS3-JAraJ-6Lx7Q-hetCK-hTsdA | 10/10/7 | 61.9 | 0.97 | 2026-06-19 20:46:51 · 28m 58s | |
| CSGO-FzuHy-CLBZN-FBTma-vGEj5-pdueM | 15/14/5 | 79.1 | 1.23 | 2026-06-14 17:11:20 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.