Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DuUfD-zTNYD-Bkdvq-6iLxP-mRXXC | 15/16/1 | 93.8 | 1.02 | 2026-07-19 11:25:48 · 25m 26s | |
| CSGO-n6VtZ-XsFf6-FVurr-cVhhK-9mnpQ | 15/17/2 | 75.6 | 0.98 | 2026-07-04 18:15:28 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.