Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CNDKx-WQhm4-9OANu-OwmOe-pZG8D | 16/18/3 | 66.5 | 0.95 | 2026-06-22 15:33:33 · 42m 5s | |
| CSGO-yfJdF-Qfhi5-L8dbr-D93tf-kYBEB | 17/14/7 | 81.7 | 1.26 | 2026-06-22 14:45:40 · 44m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.