Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydw5Q-jx9yw-27pK4-UKxuy-wfdZH | 8/14/4 | 76.7 | 0.88 | 2026-06-24 21:17:27 · 23m 4s | |
| CSGO-6Qo8w-Kt45V-etrG3-6MUvs-qrzED | 24/23/3 | 72.5 | 1.15 | 2026-06-21 18:47:48 · 51m 18s | |
| CSGO-tC94b-x5LF6-9xa3L-bPj7G-2JedJ | 11/17/5 | 59.8 | 0.86 | 2026-06-16 20:13:37 · 39m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.