Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pKfiA-vuXGZ-jG84j-ZLF9O-3HZkF | 14/20/6 | 72.9 | 0.95 | 2026-07-04 17:19:05 · 30m 19s | |
| CSGO-YqbZq-d8tjY-ULZ9G-HDErs-iWRKF | 11/11/2 | 63.5 | 1.01 | 2026-07-03 06:44:35 · 27m 0s | |
| CSGO-THaiM-Gkkbv-GBNUd-Wqnzd-5OxDK | 20/16/3 | 93.0 | 1.31 | 2026-06-26 17:27:18 · 33m 24s | |
| CSGO-D62G2-nEJQH-S9pxV-bLHSG-jcy6A | 27/16/5 | 103.4 | 1.66 | 2026-06-26 16:04:14 · 39m 20s | |
| CSGO-ze6cG-tYNHe-BrAcV-pprP2-KWtrD | 13/13/0 | 66.2 | 0.96 | 2026-06-22 13:51:15 · 26m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.