Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-deiZw-XaeyW-RBFGv-bDsOm-PDeKP | 13/20/8 | 73.0 | 0.86 | 2026-07-01 19:16:28 · 40m 30s | |
| CSGO-UfsPF-Kve9E-GWmPE-BXZdp-nrXwP | 25/22/8 | 90.2 | 1.31 | 2026-06-19 17:50:24 · 43m 25s | |
| CSGO-vbFqs-L4zC6-RFNLb-SLcp8-XpeOQ | 12/18/4 | 69.2 | 0.82 | 2026-06-17 19:43:05 · 32m 38s | |
| CSGO-wybeN-u5pT5-pnq3i-Mc9HU-Q62cQ | 20/20/3 | 73.6 | 1.07 | 2026-06-17 19:01:36 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.