Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wwRpW-h9tRU-PE2Dp-d5Aqm-PDeKP | 17/12/5 | 93.5 | 1.44 | 2026-07-03 19:05:22 · 28m 20s | |
| CSGO-WjD7M-9mRtu-8qedP-BhGxV-oaM2G | 6/15/2 | 56.6 | 0.36 | 2026-07-01 21:02:47 · 20m 34s | |
| CSGO-LnmRV-KC4j3-wzumb-uoyff-PjNpP | 12/19/7 | 71.8 | 0.85 | 2026-06-21 17:20:57 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.