Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jjy2d-TxMVo-y37Pv-M9PFO-qScRF | 12/17/3 | 77.9 | 0.97 | 2026-07-02 13:01:59 · 27m 23s | |
| CSGO-zAnfL-2sy3t-QYWAq-J4f5J-Z9JjC | 12/18/6 | 67.6 | 0.77 | 2026-07-01 15:22:09 · 37m 16s | |
| CSGO-uiW6a-LUAWw-i5k9Z-3RGxF-Zy3xK | 7/5/5 | 55.8 | 1.14 | 2026-07-01 14:53:11 · 25m 44s | |
| CSGO-vf3Kq-xiXZi-c5B8e-P9CSM-LJiPK | 20/15/3 | 74.5 | 1.19 | 2026-07-01 00:14:27 · 46m 16s | |
| CSGO-p79wx-RasZf-dkC9r-FAxrP-nbRuK | 20/7/2 | 113.8 | 1.92 | 2026-06-28 21:16:35 · 24m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.