Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oztEy-K4o5m-apASL-etRAR-nRdNE | 19/18/4 | 82.7 | 1.22 | 2026-07-03 19:14:08 · 34m 20s | |
| CSGO-NQtr3-7WT8z-UbtpZ-7jsRo-xrquL | 17/15/8 | 81.0 | 1.21 | 2026-07-02 19:50:10 · 37m 22s | |
| CSGO-s9dcZ-TXr5r-YxA7d-yHMP8-Hq5uC | 16/15/8 | 99.8 | 1.22 | 2026-07-01 17:20:27 · 31m 29s | |
| CSGO-auZsJ-AJfUD-5feLe-Pj7RY-BRaJD | 27/11/2 | 123.8 | 1.82 | 2026-06-20 20:19:19 · 32m 29s | |
| CSGO-PpDSJ-SbbZK-A46hQ-acbhC-QdvLA | 22/26/4 | 80.7 | 1.04 | 2026-06-09 20:05:40 · 53m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.